﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace ScarEngine
{
    /// <summary>
    /// Very Basic Object
    /// Displays a string, tadah
    /// </summary>
    public class TextObject : PositionalObject
    {



        public TextObject()
            : base()
        {
            Add<TextComponent>("Text");
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

    }

}